A journey into Capcom’s CPS2 silicon – part 3

cps2-battery

Eduardo Cruz published the third and last post in the Capcom CPS2 reverse engineering series we covered previously:

For many years, finding how and where did Capcom hid away its security implementation has been a pending critical task for the arcade community. CPS2 systems running out of battery were rendered useless forcing collectors worldwide to perform board conversions or let go of their favorite games.

See the full post on the Arcade Hacker blog. Be sure to see Part 1 and 2.

from Dangerous Prototypes https://ift.tt/2JfqusI

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