Here’s a minimalistic 1D Pong game from Vagrearg:
How little do you need for a game
An exercise in futility. That is what many would call this endeavor. How few elements (signifiers and affordances) do you need to not only recognize a game for what it is, but also are able to play it?
It turns out that you only need very little to do very much.
Project info at vagrearg.org.
from Dangerous Prototypes https://ift.tt/2xSvySS